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This project was made for a museum to be played by children aged around 10-12 years. It had to be educative and fun.

 

As a class we were given different themes to make a game around. A few examples are solar energy, thermal energy, wind energy.

 

We chose "end game", it is the game that the kids will play as the last game, it should involve all of the other themes and educate the kids about all the themes. It could be considered the most difficult.

 

We had 16 weeks to complete this game and 8 of those weeks(first quartile) were planned in for the vertical slice. The concept we as a group came up with is a 2.5D racing game in which you build a car based on a random environment, using different components. Those components have something to do with the other themes for example a nuclear engine, water engine, solar panels. Those components can either have a passive or active influence in the game, they could produce energy or give a speed boost.

 

​I have only done the programming for this game, I do not take credit for the art.

 

The game was shown to the public where children were allowed to play. While there were small issues with some features being to complicated to quickly understand, the children did enjoy the competition part of the game where they could race 1 vs 1 on a single screen.

Unity project

Olpud distance race 

Driving, braking, boost is done via GUI. W/S/Up/Down works aswell.

Nuclear component.

 

Adds a starting 100 energy to your energy pool.

Solar component.

 

When in contact with the sun, charges up the battery (                    ) .

Water component.

 

When in contact with the water, charges up the battery (                    ) .

Wind component.

 

Push the GUI button to boost your car.

Engine component.

 

Adds a starting 100 energy to your energy pool.

Battery component.

 

Has a maximun charge of 200 which can be charged, starts empty.

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